In
this episode, Seth and Jon finish their conversation about the
Insanity mechanic in the Call of Cthulhu roleplaying game. They
also share their ideas and advice for playing roleplaying games
online.
Jon
and Seth discuss how to use phobias and manias in your Call of
Cthulhu game. And they discuss how sanity is handled in other RPGs,
like Delta Green, Kult, Yellow King, and Alien.
As
for playing RPGs online, Seth and Jon shared some advice,
like...
-
Regular breaks needed
-
Higher chance of players zoning out or goofing off
online
-
Single-channel audio - only one person speaking at a
time is best
-
Roll
dice online or in person - depends on the player's
desires
-
Gotten to play with tons of people from around the
world.
-
Handouts given to all players, versus they’re sharing
back and forth that single handout of a note, with online they all
get to read it and catch clues
-
“Face-Time” video playing versus “Audio-Only”
playing
-
Pros/Cons of various VOIP services (Zoom, Discord,
Skype, etc.)
-
Recordable and shareable to fans via
YouTube
We
can’t do this show alone. We want to thank our amazing editors Max
Mahaffa and Edwin Nagy for their hard work and keen skills at
making us sound awesome!
We
also want to thank John Sumrow, for our badass logo. He’s a very
talented artist, so please follow him on Facebook, check out his
official website, and please consider joining his Patreon
account.
And
finally, we want to thank The Darkest of the Hillside Thickets for
generously allowing us to use their song,
Gluttony, as our
intro and outro music. If you are a fan of Lovecraft’s writing and
the Call of Cthulhu RPG, then you need to check out The Darkest of
the Hillside Thickets. Please check out their BandCamp site and
their official band site.