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Feb 21, 2022

In this episode, Seth and Jon finish their conversation about the Insanity mechanic in the Call of Cthulhu roleplaying game. They also share their ideas and advice for playing roleplaying games online.
 
Jon and Seth discuss how to use phobias and manias in your Call of Cthulhu game. And they discuss how sanity is handled in other RPGs, like Delta Green, Kult, Yellow King, and Alien.
As for playing RPGs online, Seth and Jon shared some advice, like...
  • Regular breaks needed
  • Higher chance of players zoning out or goofing off online
  • Single-channel audio - only one person speaking at a time is best
  • Roll dice online or in person - depends on the player's desires
  • Gotten to play with tons of people from around the world.
  • Handouts given to all players, versus they’re sharing back and forth that single handout of a note, with online they all get to read it and catch clues
  • “Face-Time” video playing versus “Audio-Only” playing
  • Pros/Cons of various VOIP services (Zoom, Discord, Skype, etc.)
  • Recordable and shareable to fans via YouTube
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We can’t do this show alone. We want to thank our amazing editors Max Mahaffa and Edwin Nagy for their hard work and keen skills at making us sound awesome!
 
We also want to thank John Sumrow, for our badass logo. He’s a very talented artist, so please follow him on Facebook, check out his official website, and please consider joining his Patreon account.
 
And finally, we want to thank The Darkest of the Hillside Thickets for generously allowing us to use their song, Gluttony, as our intro and outro music. If you are a fan of Lovecraft’s writing and the Call of Cthulhu RPG, then you need to check out The Darkest of the Hillside Thickets. Please check out their BandCamp site and their official band site.