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May 17, 2021

In this episode, Jon and Seth go into great detail on a couple of Call of Cthulhu scenarios, and give suggestions on how a Keeper could successfully run these scenarios for their players. 

Jon -- The Code, 2020, by Chris Lackey, Mansions of Madness vol.1: Behind Closed Doors, 31pgs. 

  • Sandbox
  • Lots of room for the Keeper to modify it on the fly during play
  • Could be easily adapted to Pulp Cthulhu 
  • Built-in hook - investigators are all friends of the subject scientist in the scenario 
  • Tight cast of NPCs
  • Good map of the house
    • Could benefit from a map of the barn
  • One draw-back -- the journal handout is way to many pages - pacing of the game can be dramatically slowed down as the players take time to read the handout and absorb it 

 

Seth - Blackwater Creek, 2015, by Scott Dorward, Keeper Screen Pack “Missed Dies & Blackwater Creek, 38 pages (plus character sheets for pregens)

  • Sandbox (no order to completion)
  • Multiple hooks provided (Academic or Bootlegger)
  • Various Maps, NPCs
  • Pregens (complaint: only Bootleggers)
  • Complaint: map shows some Keeper marks
  • Art makes Corruption appear very extreme
  • Subtly needed. Let the wrongness grow
  • Cult that sprung up, Children of the Corn” vibe
  • People called to Town
  • Worked into Madness in Londontown

The guys also talk about setting your Call of Cthulhu game in a modern setting. How can technology be used to enhance the horror? How do you handle an investigator's reliance on smart phones?

Huge THANK YOU to our editors, Max Mahaffa and Edwin Nagy. 

Special thanks to our logo artist, John Sumrow! Check out his Facebook page, official website, and Patreon page. 

Shout-outs and thanks go out to The Darkest of the Hillside Thickets for their generous use of their song, Gluttony, for our intro and outro music! Check out their BandCamp and official website.